Student engagement and the application of disciplinary knowledge remain a fundamental part of the teaching and learning objectives of many academic programs and majors. Video games, such as SimCity BuildIt, offer a way to engage and connect with a generation of students who commonly interact with each other through a shared experience with video games. Additionally, incorporating assignments connected to shared video gaming allows students to absorb and apply learning outcomes, such as communication and critical thinking, which many universities are promoting to ensure graduates’ employability. This paper explains how a video game can aid in the acquisition of learning outcomes, increase student engagement in online and in-person instruction, and apply disciplinary knowledge beyond the classroom in principles of economics courses.
by Maryanne T. Clifford and Nicolas P. Simon
Clifford, M., & Simon, N. (2025). Teaching Economics Using SimCity BuildIt Video Game. Journal of Economics Teaching, 10(2), 67-87. DOI: 10.58311/jeconteach/295f281d1a3e2e3cfea0b68ef9f1e95bee26025d
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