Pokémon GO: Applications for the Economics Classroom

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Pokémon GO is a free-to-play, location-based, augmented reality game developed by Niantic for iOS and Android devices. The game draws on the familiarity of Nintendo’s Pokémon video games, which led to trading card games, animated television shows and movies, comic books, and toys that grew in popularity in the late 1990s and early 2000s. Users in Pokémon GO explore the real world around them in an attempt to catch ’em all. The game quickly grew to over 25 million active daily users in 2016, making it the biggest mobile game in U.S. history. Given that many college and high school students have played the game, this provides a unique opportunity for instructors to use this viral sensation in the classroom to enhance economics education.


Abdullah Al-Bahrani, David Mahon, G. Dirk Mateer, and Patrick Ryan Murphy

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Al-Bahrani, A., Mahon, D., Mateer, G. D., & Murphy, P. (2018). Pokémon GO: Applications for the Economics Classroom. Journal of Economics Teaching, 3(2), 218-231. DOI: 10.58311/jeconteach/d8a48467f1a836406126d54c8e97507f474a6525