In this paper, we develop a gamification technique for three typical topics pertaining to macroeconomics classrooms, whereby the television game show The Amazing Race is used to embed clues regarding game locations. Gamification refers to the incorporation of competitive elements, designed as incentives, into tasks. In other words, gamification involves incorporating principles of incentivization into potentially tedious activities like reading a textbook, thus rendering the activity a game. The technique leverages students’ innate desire for competition and achievement (Taylor, 2022). Instructors are invited to use this material as a manual to integrate and employ this technique in their Principles of Macroeconomics class.
by Sarah Burke, Patricia Robak, and Carolyn Fabian Stumph
Burke, S., Robak, P., & Stumph, C. F. (2025). In Pursuit of Increased Student Engagement: Gamification, Introductory Macroeconomics, and The Amazing Race. Available online at Journal of Economics Teaching, DOI: 10.58311/jeconteach/af33711717ce706b3175ffe41a1b65e6d827f523
Want to be notified of articles when they are released? Subscribe to our newsletter!